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Dino

I modelled, painted, shaded, rigged and animated this character from scratch.
The final image was rendered using Arnold in Maya.
The model was rigged using "Advanced Skeleton" in conjunction with some additional custom setup for the feathers and the oblong eyeballs.
Cheers

Final render with a simple environment. No compositing, no editing.

Final render with a simple environment. No compositing, no editing.

Maya screen grab to show the raw models with wireframe shading.

Maya screen grab to show the raw models with wireframe shading.

Base "Zbrush" sculpt for retopology.

Base "Zbrush" sculpt for retopology.

Idle turntable animation.

Jump cycle animation to test the rig.

Run cycle

The concept art

The concept art